I am a 3D Visualization Specialist with professional experience spanning games, animated film, medical simulation, and augmented reality. I enjoy crafting high quality 3D content, from digital print to real-time interactive applications.
Journey to Shorestone (personal game project)
EndoGITrain Simulator (Intelligent Haptronic Solutions)
Rise of Firstborn (KIXEYE)
Battle Pirates: Brawl
Vega Conflict
Len's Island (Flow Studio)
Anamorphine (Artifact 5)
Little Bandits (Little Guy Games)
Created illustrations, layout designs, and short form video content.
Implemented interactive 3D environments, shaders, and effects in the Unity game engine.
Maintained and optimized codebase (C#), custom tools, and integration of third-party plugins.
Senior 3D Technical Artist | Intelligent Haptronic Solutions (Vancouver, BC)
Created illustrations, layout designs, and short form video content.
Implemented interactive 3D environments, shaders, and effects in the Unity game engine.
Maintained and optimized codebase (C#), custom tools, and integration of third-party plugins.
Intermediate 3D Artist | KIXEYE (Victoria, BC)
Established 3D art pipeline for SIEGE: Apocalypse to full implementation within 4 months.
Creation and in-engine setup of 3D assets for live-ops games (Rise of Firstborn, Vega Conflict).
Coordinated closely with design and technical teams to manage scope and quality of assets.
Freelance 3D Artist| Self-employed (Montréal, QC)
Clients: Artifact 5, Blue Spirit Studio, Flow Graphics, Rakoon Studio, Rubika
Created and implemented real-time environments and characters for multiple clients.
Implemented content for multiple platforms, including AR and VR.
Created in-game environments and fully rigged characters for Anamorphine (PC, PS4).
Implemented level art, shaders, and lighting.
Bachelor of Fine Arts | Concordia University (Montréal, QC)
Painting and Drawing
Painting, Drawing, Art History, Film Studies
Sept 2013 - Apr 2014Ontario College Graduate Certificate | Seneca College (Toronto, ON)
Game Art and Animation
3D Modeling, Texturing, Animation, Level Design
Apr 2026 - Dec 2026 (part time; expected)Associate Certificate | British Columbia Institute of Technology (Burnaby, BC)
Building Design and Architectural CAD