Philip Hogg
Philip Hogg
Digital Artist
Montréal, Canada

Summary

I am a 3D artist with 5 years of industry experience creating and implementing real-time environments and characters. I have a wide range of experience throughout the game pipeline, including high to low modelling, PBR and hand painted textures, as well as in-engine setup, lighting and shading techniques for environments and characters.

As an artist, I am proficient at creating high quality art in a variety of styles while meeting production needs and technical requirements.

The main software packages I use are Photoshop, ZBrush, 3DS Max, Modo, Substance Painter, and the Unity engine. I also have experience working in Maya, Blender, and Unreal Engine 4.

Feel free to reach out for work opportunities! Thank you.

Resume PDF

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Skills

Environment Design3D Animation3D ModelingVisual Development

Software proficiency

3ds Max
3ds Max
Modo
Modo
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Unity
Unity
Unreal Engine
Unreal Engine
xNormal
xNormal

Productions

  • Tom 1920x1080 paysage cop
    • TV Production
      Tom Sawyer
    • Year
      2019
    • Role
      3D Modeler
    • Company
      Blue Spirit Studio
  • Anamorphine
    • Video Game
      Anamorphine
    • Year
      2017
    • Role
      3D Artist
    • Company
      Artifact 5
  • Webbanner tls
    • Video Game
      The Last Sky
    • Year
      2017
    • Role
      3D Artist
    • Company
      Little Guy Games

Experience

  • Digital Artist at Self-Employed
    Montréal, Canada
    March 2018 - Present

    -Design, create and implement real-time environments and characters for multiple clients

    -Implement mixed-reality applications using Unity

  • 3D Artist at Artifact 5
    Montreal, Canada
    February 2016 - December 2017

    Anamorphine (PC, VR, XBox)

    -Contribute real time assets and environment art

  • 2D/3D Artist at Little Guy Games
    Toronto
    August 2014 - October 2015

    The Last Sky (multi-platform title)

    -Created game ready assets

    -Animation and rigging

    -Level art, lighting, effects